Penci.ly for Game Developers
See how the whole game fits together
Map mechanics, levels, quests, characters, references, and production tasks on one canvas. Keep every system in view, spot conflicts early, and change the plan without rebuilding the document.
What you can plan
One visual source of truth for the game
Keep creative direction and production context together, from the first concept to the next playable build.
Game systems
Lay out progression, combat, resources, rewards, and dependencies so you can see how one change affects the rest.
Levels and encounters
Arrange areas, objectives, enemies, and reference images in the order a player will experience them.
Branching quests
Connect choices, outcomes, loops, and alternate paths so every branch remains visible.
Characters and worldbuilding
Keep character arcs, factions, locations, lore, and concept art close to the systems they influence.
Tasks with context
Place to-dos beside the mechanic, level, or asset they belong to instead of separating the work from the plan.
Playtest feedback
Pin observations beside the affected feature, group repeated issues, and keep decisions visible between builds.
Planning a game with too many moving parts? Talk to us
Example workflow
From game concept to playable plan
Define the core loop
Put the player goal, main actions, rewards, and progression on the board. Connect them to make the loop easy to inspect.
Expand the world
Add levels, encounters, quests, characters, and references around the systems they depend on.
Plan the next build
Turn the chosen features into tasks, invite collaborators, and keep playtest feedback beside the work it changes.
Questions about planning games with Penci.ly
Still have a question? Send it to our team and we will help you work out whether Penci.ly fits your project.
Put your next project where you can see it
Bring the ideas, references, tasks, and decisions together on one flexible canvas. Start free and shape the plan your way.